![]() ![]() There is also the fact that AP has a Fusing Time. If you had a bit of distance, your shells would arc some and get you some Citadels and Penetrations. In close range, unless you get the hit right on the citadel, your BB AP will go right out the other side of the target. Your salvos aren't hitting those citadels. You can't miss at that range, and you will see what we have been experiencing. ![]() Load up Raptor Rescue.let one of the bot cruisers get within 4km, and hit his citadel with a New Mexico and see what happens. It is fun to make fires and destroy modules, but it takes far longer to sink ships.Mehta. However as you get to the higher levels, HE becomes even worse, a lot don't even bother using it for the lightly armoured ships. Thus, HE is superior against lightly armored targets that AP might overpenetrate, including destroyers and carrier decks.ĪP is superior against more well-armored targets which would resist HE shells, like cruisers, carrier hulls, and especially battleships. Thus while AP in WoT is a reliable penetrator that deals moderate damage, in Warships they either penetrate heavy armor, dealing more damage than HE, or overpenetrate light armor, dealing substantially less damage than HE. AP, however performs slightly differently as they are not purely kinetic penetrators as in WoT, but are actually fused HE shells designed to penetrate armor before detonating. So from what I understand, the situations in which HE performs well are similar to WoT, in that if a target is poorly armored, HE will hit for high damage. ![]()
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